Skip to main content
QGI Studio
Bring your engine

Your agent. Your engine. Your models.

QGI Studio doesn't lock you to one model vendor. The engine is a per-run choice in the prompt bar, and each engine's model catalog is refreshed live from the fleet: what you see is what resolved, not what a config file says.

The engine dropdown listing eight engines, all ready
Eight engines, all ready.
Supported engines

Eight engines, live catalogs.

Availability is per tenant; admins enable engines and see their live catalogs under Admin, Engines. Expand a row for the model list.

EngineModels (as resolved on the fleet)Expand
claude-codeFable 5 (default) · Opus 5 · Sonnet 5 · Haiku 4.5
cursor / cursor-cliQGI-One · QGI-One Fast
CodexGPT-5.6 Sol · GPT-5.6 Terra · GPT-5.6 Luna · GPT-5.5
kimiKimi K2.7 Code · Kimi K2.7 Code Highspeed · Kimi K3
opencode7 community models
Quark45 models, including the Theomax image / video / TTS family
QGI48 models: everything in Quark plus QGI-Ultra, QGI-Ultra+, QGI-Ultra+ Fast
Theomax

Images, video, speech and vision. Local first.

The media collection routes to the QGI GPU fleet: Theomax Image, Image Layered and Edit for stills; Theomax Lightning and Theomax Pro for text-to-video; Theomax TTS for speech; transcription, OCR, embeddings and a vision model that can judge a rendered page. Cloud models (Theomax 2, Theomax 3 Ultra, Hygen Avatar) are one call away when the local look isn't enough. The tool descriptions even tell the agent which is free and which costs money.

Why it matters

Different engines are good at different things.

Long autonomous builds on claude-code; quick edits on cursor-cli; cheap batch drafting on an open model; media on the local fleet. Choose per run, keep everything else the same: tools, files, history.

Your agent. Your engine. Your models.